{"id":6,"date":"2021-11-24T19:58:37","date_gmt":"2021-11-24T19:58:37","guid":{"rendered":"https:\/\/writingagame.com\/?page_id=6"},"modified":"2026-03-27T20:50:35","modified_gmt":"2026-03-27T20:50:35","slug":"about","status":"publish","type":"page","link":"https:\/\/writingagame.com\/index.php\/about\/","title":{"rendered":"About"},"content":{"rendered":"\n<hr class=\"wp-block-separator has-css-opacity\"\/>\n\n\n\n<p>Welcome to the <strong>WritingAGame.com<\/strong> project!<\/p>\n\n\n\n<p>This is a developer\u2019s log for a cross-platform 3D solution (game) built <em>from scratch<\/em> using <strong>C++<\/strong> and <strong>OpenGL ES 3.2<\/strong>.<\/p>\n\n\n\n<p>We are accustomed to treating commercial 3D engines as &#8220;sacred&#8221;\u2014but they are still just code that has evolved into a huge pile of black boxes. It <strong>IS<\/strong> possible to own your own. Let&#8217;s open the hood and see how it actually works.<\/p>\n\n\n\n<p>The writing process can be just as exciting and engaging as gaming itself. That is why this project is titled <strong>&#8220;The Game Writing Game.&#8221;<\/strong><\/p>\n\n\n\n<h2 class=\"wp-block-heading\">The Approach<\/h2>\n\n\n\n<p>We intentionally skip the shortcuts and return to the foundations: writing shaders, building meshes, and managing memory. Some might call this &#8220;romantic&#8221;, but really, it\u2019s about <strong>owning the &#8220;how&#8221;<\/strong>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">A Reality Check<\/h2>\n\n\n\n<p>This is not a shortcut to Game Dev. It will not be simple. If you are looking for an easier way, tools (engines) are everywhere. But if you want to understand the machine, <em>welcome back to the code<\/em>.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p class=\"mb-2\">Welcome to the WritingAGame.com project! This is a developer\u2019s log for a cross-platform 3D solution (game) built from scratch using C++ and OpenGL ES 3.2. We are accustomed to treating commercial 3D engines as &#8220;sacred&#8221;\u2014but they are still just code that has evolved into a huge pile of black boxes. It IS possible to own [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-6","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/writingagame.com\/index.php\/wp-json\/wp\/v2\/pages\/6","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/writingagame.com\/index.php\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/writingagame.com\/index.php\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/writingagame.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/writingagame.com\/index.php\/wp-json\/wp\/v2\/comments?post=6"}],"version-history":[{"count":19,"href":"https:\/\/writingagame.com\/index.php\/wp-json\/wp\/v2\/pages\/6\/revisions"}],"predecessor-version":[{"id":3843,"href":"https:\/\/writingagame.com\/index.php\/wp-json\/wp\/v2\/pages\/6\/revisions\/3843"}],"wp:attachment":[{"href":"https:\/\/writingagame.com\/index.php\/wp-json\/wp\/v2\/media?parent=6"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}