{"id":2326,"date":"2024-01-29T03:22:17","date_gmt":"2024-01-29T03:22:17","guid":{"rendered":"https:\/\/writingagame.com\/?p=2326"},"modified":"2025-06-14T15:40:12","modified_gmt":"2025-06-14T15:40:12","slug":"game-ideas","status":"publish","type":"post","link":"https:\/\/writingagame.com\/index.php\/2024\/01\/29\/game-ideas\/","title":{"rendered":"Game idea(s)"},"content":{"rendered":"\n<p>Wanted to call this chapter \u201cGame Concept\u201d or \u201cGame Scenario\u201d, but that would be too premature. There is no clear concept or script in my head yet. Although the visual concept and general direction are more or less settled down.<\/p>\n\n\n\n<p>When thinking about a future game, it&#8217;s important to decide not only what you WANT in your game, but also what you definitely DON&#8217;T. As in my case, I initially decided that there would definitely be no blood, zombies, coins, spaceships and epic scales (such as saving the Planet, Galaxy or Universe). Shooting and explosions &#8211; perhaps, maybe later.<\/p>\n\n\n\n<p>Instead, I want my game to be less violent, desirably fit on the screen, with rich-detailed pixel-sharp graphics, like a tilt-shift photos:<\/p>\n\n\n\n<p><img decoding=\"async\" src=\"https:\/\/writingagame.com\/img\/b03\/c07\/01.jpg\"><\/p>\n<!--p><img decoding=\"async\" src=\"https:\/\/writingagame.com\/img\/b03\/c07\/02.jpg\"><\/p-->\n\n\n\n<p>I&#8217;d even say like a railroad layout on a coffee table:<\/p>\n\n\n\n<p><img decoding=\"async\" src=\"https:\/\/writingagame.com\/img\/b03\/c07\/03.jpg\"><\/p>\n<!--p><img decoding=\"async\" src=\"https:\/\/writingagame.com\/img\/b03\/c07\/04.jpg\"><\/p-->\n\n\n\n<p>Well, then maybe let it be a coffee table with a railroad layout indeed? This will require:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Isometric view<\/li>\n\n\n\n<li>Key-stone effect suppression<\/li>\n\n\n\n<li>Reduced perspective<\/li>\n<\/ul>\n\n\n\n<p>Luckily, our Graphics Engine allows it all:<\/p>\n\n\n\n<p><img decoding=\"async\" src=\"https:\/\/writingagame.com\/img\/b03\/c07\/05.jpg\"><\/p>\n\n\n\n<p>In motion:<\/p>\n\n\n\n<iframe loading=\"lazy\" width=\"100%\" height=\"400\" src=\"https:\/\/www.youtube.com\/embed\/BUUxnSVg5xk?controls=0&amp;autoplay=1&amp;loop=1&amp;playlist=BUUxnSVg5xk\" title=\"Train demo\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen=\"\"><\/iframe>\n\n\n\n<p><\/p>\n\n\n\n<p>I deliberately left the Marlboro pack on the table to emphasize the size of the models. This is my favorite &#8220;N scale&#8221;, 1:160, 9 mm track gauge.<\/p>\n\n\n\n<p>A part of the game will be layout editor. Everything else is not firmly defined yet. If you have ideas or proposals, please feel free to contact us.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p>Actually, I like this &#8220;Coffee Table Games&#8221; idea. I even can imagine several games fitting this visual concept. Including shooters, just fight will be between miniature models (or little toys).<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p>Couple months later&#8230;<\/p>\n\n\n\n<p>I am pleased to report that &#8220;idea&#8221; has finally begun to come to fruition:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Windows:&nbsp;<a href=\"https:\/\/www.microsoft.com\/en-us\/p\/trainscale-relax\/9mtn5845375t?SilentAuth=1&amp;wa=wsignin1.0&amp;activetab=pivot:overviewtab\" target=\"_blank\" rel=\"noreferrer noopener\">Microsoft Store<\/a><\/li>\n\n\n\n<li>Android:&nbsp;<a href=\"https:\/\/play.google.com\/store\/apps\/details?id=com.writingagame.trainscalerelax\" target=\"_blank\" rel=\"noreferrer noopener\">Google Play Store<\/a><\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p class=\"mb-2\">Wanted to call this chapter \u201cGame Concept\u201d or \u201cGame Scenario\u201d, but that would be too premature. There is no clear concept or script in my head yet. Although the visual concept and general direction are more or less settled down. When thinking about a future game, it&#8217;s important to decide not only what you WANT [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":2349,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[],"class_list":["post-2326","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-cross-platform-3d"],"_links":{"self":[{"href":"https:\/\/writingagame.com\/index.php\/wp-json\/wp\/v2\/posts\/2326","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/writingagame.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/writingagame.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/writingagame.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/writingagame.com\/index.php\/wp-json\/wp\/v2\/comments?post=2326"}],"version-history":[{"count":36,"href":"https:\/\/writingagame.com\/index.php\/wp-json\/wp\/v2\/posts\/2326\/revisions"}],"predecessor-version":[{"id":3335,"href":"https:\/\/writingagame.com\/index.php\/wp-json\/wp\/v2\/posts\/2326\/revisions\/3335"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/writingagame.com\/index.php\/wp-json\/wp\/v2\/media\/2349"}],"wp:attachment":[{"href":"https:\/\/writingagame.com\/index.php\/wp-json\/wp\/v2\/media?parent=2326"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/writingagame.com\/index.php\/wp-json\/wp\/v2\/categories?post=2326"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/writingagame.com\/index.php\/wp-json\/wp\/v2\/tags?post=2326"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}