Chapter 10. Collision detection

Collision detection is one of the most important parts of the game. Essentially, any game is built as a set of rules for the behavior/interaction of objects in the event of a collision. For example, a shell and a tank: when they meet, the shell disappears, the tank explodes, and so on.

Download current project from GitHub link: https://github.com/bkantemir/_wg_410

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